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Buildact.

Transforming 2D Blueprints into Interactive 3D Models for Civil Engineering Professionals

At a glance

Buildact is a cutting-edge scanning app designed for Civil Engineers, Architects, Contractors, and Civil Engineering students. The app converts 2D digitized blueprints into interactive 3D models, enabling users to explore all dimensions and access comprehensive resource lists.
In this case study, I examine how Buildact scans and transforms 2D digitized blueprints into interactive 3D models, allowing users to explore all dimensions of a design while providing access to detailed resource lists for enhanced project planning and execution.

Problem Statement

Maintaining a healthy work-life balance is challenging in today’s competitive world, where deadlines loom and clients are at risk. When a client inquires about their home's appearance, conveying it through a blueprint can be difficult; a 3D image is far more effective. However, converting a blueprint into a 3D model is time-consuming and estimating the required resources is equally complex.

Possible Solution​

It is a scanning app designed to scan blueprints provided by Civil Engineers. The app converts the building's structure into a 3D model, making it easier for Civil Engineers to explain the design to clients or individuals. It also provides an approximate estimate of resource requirements. Instead of spending extensive time on software to create a 3D model, a single scan produces the 3D model of the building within seconds.

Let’s Start The Design Process

Discover Phase

Stakeholders Interview Questions

Stakeholder interviews should always be conducted, even after receiving the project's Creative Brief. This ensures that informed decisions are made, end-of-day disappointments are avoided, and necessary revisions can be implemented to achieve the best possible outcome. Here are a few key questions to consider:

Design Strategy

This project centers on scanning blueprints to generate 3D models and provides an approximate resource list. The app facilitates connections with civil engineers, builders, contractors, and architects. Additionally, users can earn rewards by referring friends.

Civil engineers, builders, contractors, architects, and engineering students, among others.

The primary objective of this project is to swiftly convert 2D images into 3D models and offer a resource list for various buildings. The app enables users to connect with civil engineers, construction professionals, contractors, and architects. Additionally, users can earn revenue through referrals.

Internet, Smartphones (High configuration Phones required).

All Platforms: IOS and Android with High configuration Phones required

Qualitative Analysis​

I conducted interviews with civil engineers, architects, contractors, and civil engineering students via video and phone calls using platforms such as Zoom, Google Meet, and WhatsApp. In total, I engaged with 10 participants to gain insights into their challenges and motivations.

Here are few general questions that I included in all the interactions:

Analysis Of The Responses Received

I conducted an online survey using Google Forms to identify patterns and preferences among potential users. With over 60 responses, the survey provided valuable insights that helped accurately define the problem.
Given below is the google form I prepared for the user research​
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User Personas

Based on the target user group and the data collected during the study, I created two distinct user personas. These fictional characters are designed to represent the primary users of the mobile application, helping us better understand their needs and preferences.

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Empathy Mapping​

Based on the user journey outlined, I’m diving into how users experience and connect with their surroundings. This includes looking at their first impressions, how they engage with the space, and how these interactions influence their emotions and overall experience.

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User Journey Mapping

Based on the user research, I created a Customer Journey Map to gain a clearer understanding of the key pain points, challenges, mindset, and overall experience users face when buying a book. This map also highlights potential opportunities for improvement.

Hook Model​

Information Architecture​

Information architecture involves organizing and structuring content to make it easy to understand and navigate. Its goal is to arrange the elements of a product so that users can quickly adapt to its functionality and effortlessly find the information they need.

Initial Stage - Storyboarding and Wireframing

Once I had organized my ideas from the ideation process, I began designing the app. I started by sketching various layouts, using my user flows as a guide. This allowed me to quickly explore different layout options. I then tested these designs with three participants to ensure they met both user needs and business goals.

Design Principles​

Following my research and gap analysis in the competitive landscape, I developed design principles to ensure alignment between research findings and UI design.

App Foundations

Few screens are displayed here for reference.

High Fidelity Wireframe

I created the final UI design prototype based on the insights gathered from user research and analysis. Below are some of my initial experiments with the visual aesthetics. The design emphasizes three core principles: simplicity, innovation, and tradition, while incorporating the latest design trends.

App Screens

Few screens are displayed here for reference.

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Test Phase

I tested the prototype with four users who matched our target audience. The participants were generally pleased with the app's usability and visual appeal, with few significant comments either positive or negative. This feedback helped me refine the design to ensure an efficient, effective, and enjoyable user experience.

Positive Feedbacks

Negative Feedbacks

My Learnings

This project was a valuable lesson in patience and perseverance. I discovered that achieving meaningful results takes a lot of hard work and dedication. Conducting thorough research proved essential for understanding user needs and improving design concepts. I gained new insights and expanded my design skills, reinforcing the importance of prioritizing user requirements.

The experience also highlighted that there’s always room for growth and learning. Embracing flexibility and being willing to adapt or even start over can lead to better outcomes. It’s a reminder that continuous improvement and openness to change are crucial for achieving the best results. Overall, the project not only enhanced my skills but also deepened my appreciation for the iterative process of design and development.